home *** CD-ROM | disk | FTP | other *** search
- //-------------------------------------------------------------------
- //
- // This code is copyright 2001 by G5 Software.
- // Any unauthorized usage, either in part or in whole of this code
- // is strictly prohibited. Violators WILL be prosecuted to the
- // maximum extent allowed by law.
- //
- //-------------------------------------------------------------------
-
- // German weapon
- class CGermanTankBulletExplosion
- {
- final static string CID = "SphericExplosion";
-
- string ExplosionEffect = "EFFECTID_TankGunBulletHitEffect";
- string ExplosionSound = "SOUNDID_TankGunBulletHitSound";
- float ExplosionDamage = 200.0;
- float ExplosionRadius = 5.0;
- }
-
- class CGermanAntiairBulletExplosion
- {
- final static string CID = "DotExplosion";
-
- string ExplosionEffect = "";
- string ExplosionSound = "";
- float ExplosionDamage = 25.0;
- }
-
- class CGermanAJeepBulletExplosion
- {
- final static string CID = "DotExplosion";
-
- string ExplosionEffect = "";
- string ExplosionSound = "";
- float ExplosionDamage = 25.0;
- }
-
- class CGermanGunTowerBulletExplosion
- {
- final static string CID = "DotExplosion";
-
- string ExplosionEffect = "";
- string ExplosionSound = "";
- float ExplosionDamage = 25.0;
- }
-
- class CGermanParatrooperBulletExplosion
- {
- final static string CID = "DotExplosion";
-
- string ExplosionEffect = "";
- string ExplosionSound = "";
- float ExplosionDamage = 10.0;
- }
-
- class CGermenArmedSHouseBulletExplosion
- {
- final static string CID = "DotExplosion";
-
- string ExplosionEffect = "";
- string ExplosionSound = "";
- float ExplosionDamage = 25.0;
- }
-
- class CGermenArmedDHouseBulletExplosion
- {
- final static string CID = "DotExplosion";
-
- string ExplosionEffect = "";
- string ExplosionSound = "";
- float ExplosionDamage = 25.0;
- }
-
- class CGermanArmedSandBagsBulletExplosion
- {
- final static string CID = "DotExplosion";
-
- string ExplosionEffect = "";
- string ExplosionSound = "";
- float ExplosionDamage = 25.0;
- }
-
- class CGermanPanzerFaustExplosion
- {
- final static string CID = "WaveExplosion";
-
- string ExplosionEffect = "EFFECTID_PanzerFaustExplosionEffect";
- string ExplosionSound = "SOUNDID_PanzerFaustExplosionSound";
- float ExplosionDamage = 1000.0;
- float ExplosionRadius = 5.0;
- float ExplosionDuration = 1.0;
- }
-
- class CGermanFlakBulletExplosion
- {
- final static string CID = "SphericExplosion";
-
- string ExplosionEffect = "EFFECTID_FlakGunBulletHitEffect";
- string ExplosionSound = "SOUNDID_FlakGunBulletHitSound";
- float ExplosionDamage = 100.0;
- float ExplosionRadius = 2.0;
- }
-
- class CGermanMobileFlakBulletExplosion
- {
- final static string CID = "SphericExplosion";
-
- string ExplosionEffect = "EFFECTID_FlakGunBulletHitEffect";
- string ExplosionSound = "SOUNDID_FlakGunBulletHitSound";
- float ExplosionDamage = 100.0;
- float ExplosionRadius = 2.0;
- }
-
-
-
-
- // Soviet weapon
- class CSovietTankBulletExplosion
- {
- final static string CID = "SphericExplosion";
-
- string ExplosionEffect = "EFFECTID_TankGunBulletHitEffect";
- string ExplosionSound = "SOUNDID_TankGunBulletHitSound";
- float ExplosionDamage = 200.0;
- float ExplosionRadius = 5.0;
- }
-
- class CSovietAJeepBulletExplosion
- {
- final static string CID = "DotExplosion";
-
- string ExplosionEffect = "";
- string ExplosionSound = "";
- float ExplosionDamage = 25.0;
- }
-
- class CSovietGunTowerBulletExplosion
- {
- final static string CID = "DotExplosion";
-
- string ExplosionEffect = "";
- string ExplosionSound = "";
- float ExplosionDamage = 25.0;
- }
-
- class CSovietKatushaRocketExplosion
- {
- final static string CID = "SphericExplosion";
-
- string ExplosionEffect = "EFFECTID_KatushaRocketExplosionEffect";
- string ExplosionSound = "SOUNDID_KatushaRocketExplosionSound";
- float ExplosionDamage = 1500.0;
- float ExplosionRadius = 25.0;
- }
-
- class CSovietAirBombExplosion
- {
- final static string CID = "SphericExplosion";
-
- string ExplosionEffect = "EFFECTID_AirBombExplosionEffect";
- string ExplosionSound = "SOUNDID_AirBombExplosionSound";
- float ExplosionDamage = 5000.0;
- float ExplosionRadius = 50.0;
- }
-
-
-
-
- // Player weapon
- class CHelicopterBulletExplosion
- {
- final static string CID = "DotExplosion";
-
- string ExplosionEffect = "";
- string ExplosionSound = "";
- float ExplosionDamage = 100.0;
- }
-
- class CHelicopterRocketExplosion
- {
- final static string CID = "SphericExplosion";
-
- string ExplosionEffect = "EFFECTID_MissileExplosionEffect";
- string ExplosionSound = "SOUNDID_HelicopterRocketExplosionSound";
- float ExplosionDamage = 1500.0;
- float ExplosionRadius = 10.0;
- }
-
- class CHelicopterMissileExplosion
- {
- final static string CID = "SphericExplosion";
-
- string ExplosionEffect = "EFFECTID_MissileExplosionEffect";
- string ExplosionSound = "SOUNDID_HelicopterMissileExplosionSound";
- float ExplosionDamage = 3000.0;
- float ExplosionRadius = 10.0;
- }
-
-
-
-
- // Units explosions
- class CHelicopterExplosion
- {
- final static string CID = "SphericExplosion";
-
- string ExplosionEffect = "EFFECTID_HelicopterExplosionEffect";
- string ExplosionSound = "SOUNDID_HelicopterExplosionSound";
- float ExplosionDamage = 3000.0;
- float ExplosionRadius = 20.0;
- }
-
- class CAJeepExplosion
- {
- final static string CID = "SphericExplosion";
-
- string ExplosionEffect = "EFFECTID_UnitExplosionEffect";
- string ExplosionSound = "SOUNDID_AJeepExplosionSound";
- float ExplosionDamage = 1000.0;
- float ExplosionRadius = 5.0;
- }
-
- class CAntiairExplosion
- {
- final static string CID = "SphericExplosion";
-
- string ExplosionEffect = "EFFECTID_UnitExplosionEffect";
- string ExplosionSound = "SOUNDID_AntiairExplosionSound";
- float ExplosionDamage = 500.0;
- float ExplosionRadius = 3.0;
- }
-
- class CJeepExplosion
- {
- final static string CID = "SphericExplosion";
-
- string ExplosionEffect = "EFFECTID_UnitExplosionEffect";
- string ExplosionSound = "SOUNDID_JeepExplosionSound";
- float ExplosionDamage = 10.0;
- float ExplosionRadius = 1.5;
- }
-
- class CTankExplosion
- {
- final static string CID = "SphericExplosion";
-
- string ExplosionEffect = "EFFECTID_UnitExplosionEffect";
- string ExplosionSound = "SOUNDID_TankExplosionSound";
- float ExplosionDamage = 500.0;
- float ExplosionRadius = 3.0;
- }
-
- class CFlakExplosion
- {
- final static string CID = "SphericExplosion";
-
- string ExplosionEffect = "EFFECTID_UnitExplosionEffect";
- string ExplosionSound = "SOUNDID_FlakExplosionSound";
- float ExplosionDamage = 500.0;
- float ExplosionRadius = 3.0;
- }
-
- class CMobileFlakExplosion
- {
- final static string CID = "SphericExplosion";
-
- string ExplosionEffect = "EFFECTID_UnitExplosionEffect";
- string ExplosionSound = "SOUNDID_MobileFlakExplosionSound";
- float ExplosionDamage = 500.0;
- float ExplosionRadius = 3.0;
- }
-
- class CTruckExplosion
- {
- final static string CID = "SphericExplosion";
-
- string ExplosionEffect = "EFFECTID_UnitExplosionEffect";
- string ExplosionSound = "SOUNDID_TruckExplosionSound";
- float ExplosionDamage = 10.0;
- float ExplosionRadius = 1.5;
- }
-
- class CRefuellerExplosion
- {
- final static string CID = "WaveExplosion";
-
- string ExplosionEffect = "EFFECTID_UnitExplosionEffect";
- string ExplosionSound = "SOUNDID_RefuellerExplosionSound";
- float ExplosionDamage = 2000.0;
- float ExplosionRadius = 20.0;
- float ExplosionDuration = 1.5;
- }
-
- class CKatushaExplosion
- {
- final static string CID = "SphericExplosion";
-
- string ExplosionEffect = "EFFECTID_UnitExplosionEffect";
- string ExplosionSound = "SOUNDID_KatushaExplosionSound";
- float ExplosionDamage = 10.0;
- float ExplosionRadius = 1.5;
- }
-
- class CSandBagsExplosion
- {
- final static string CID = "SphericExplosion";
-
- string ExplosionEffect = "EFFECTID_UnitExplosionEffect";
- string ExplosionSound = "SOUNDID_SandBagsExplosionSound";
- float ExplosionDamage = 500.0;
- float ExplosionRadius = 10.0;
- }
-
- class CGunTowerExplosion
- {
- final static string CID = "SphericExplosion";
-
- string ExplosionEffect = "EFFECTID_BuildingExplosionEffect";
- string ExplosionSound = "SOUNDID_GunTowerExplosionSound";
- float ExplosionDamage = 500.0;
- float ExplosionRadius = 10.0;
- }
-
-
- // Buildings
- class CBarrelExplosion
- {
- final static string CID = "WaveExplosion";
-
- string ExplosionEffect = "EFFECTID_SmallBarrelExplosionEffect";
- string ExplosionSound = "SOUNDID_BarrelExplosionSound";
- float ExplosionDamage = 1000.0;
- float ExplosionRadius = 25.0;
- float ExplosionDuration = 2.0;
- }
-
- class CBarrelStackExplosion
- {
- final static string CID = "WaveExplosion";
-
- string ExplosionEffect = "EFFECTID_SmallBarrelExplosionEffect";
- string ExplosionSound = "SOUNDID_BarrelExplosionSound";
- float ExplosionDamage = 2000.0;
- float ExplosionRadius = 35.0;
- float ExplosionDuration = 2.0;
- }
-
- class CCisternExplosion
- {
- final static string CID = "WaveExplosion";
-
- string ExplosionEffect = "EFFECTID_CisternExplosionEffect";
- string ExplosionSound = "SOUNDID_CisternExplosionSound";
- float ExplosionDamage = 7500.0;
- float ExplosionRadius = 150;
- float ExplosionDuration = 5.0;
- }
-
- class CAmmoBoxExplosion
- {
- final static string CID = "WaveExplosion";
-
- string ExplosionEffect = "EFFECTID_AmmoBoxExplosionEffect";
- string ExplosionSound = "SOUNDID_AmmoBoxExplosionSound";
- float ExplosionDamage = 7500.0;
- float ExplosionRadius = 150;
- float ExplosionDuration = 5.0;
- }
-
- class CHangarExplosion
- {
- final static string CID = "SphericExplosion";
-
- string ExplosionEffect = "EFFECTID_HangarExplosionEffect";
- string ExplosionSound = "SOUNDID_HangarExplosionSound";
- float ExplosionDamage = 3000.0;
- float ExplosionRadius = 150.0;
- }
-
- class CBuildingExplosion
- {
- final static string CID = "SphericExplosion";
-
- string ExplosionEffect = "EFFECTID_BuildingExplosionEffect";
- string ExplosionSound = "SOUNDID_BuildingExplosionSound";
- float ExplosionDamage = 500.0;
- float ExplosionRadius = 20.0;
- }
-
- class CItemExplosion
- {
- final static string CID = "SphericExplosion";
-
- string ExplosionEffect = "EFFECTID_ItemExplosionEffect";
- string ExplosionSound = "SOUNDID_ItemExplosionSound";
- float ExplosionDamage = 5.0;
- float ExplosionRadius = 5.0;
- }
-
-
-
-
- // Service
- class CFireBallExplosion
- {
- final static string CID = "SphericExplosion";
-
- string ExplosionEffect = "EFFECTID_FireBallExplosionEffect";
- string ExplosionSound = "SOUNDID_FireBallExplosionSound";
- float ExplosionDamage = 5000.0;
- float ExplosionRadius = 30.0;
- }
-
-
-
-
- // Array
- class CExplosionsArray
- {
- void CExplosionsArray()
- {
- CreatePattern("CGermanTankBulletExplosion", "EXPLID_GermanTankBulletExplosion");
- CreatePattern("CGermanAntiairBulletExplosion", "EXPLID_GermanAntiairBulletExplosion");
- CreatePattern("CGermanAJeepBulletExplosion", "EXPLID_GermanAJeepBulletExplosion");
- CreatePattern("CGermanGunTowerBulletExplosion", "EXPLID_GermanGunTowerBulletExplosion");
- CreatePattern("CGermanParatrooperBulletExplosion", "EXPLID_GermanParatrooperBulletExplosion");
- CreatePattern("CGermenArmedSHouseBulletExplosion", "EXPLID_GermenArmedSHouseBulletExplosion");
- CreatePattern("CGermenArmedDHouseBulletExplosion", "EXPLID_GermenArmedDHouseBulletExplosion");
- CreatePattern("CGermanArmedSandBagsBulletExplosion", "EXPLID_GermanArmedSandBagsBulletExplosion");
- CreatePattern("CGermanPanzerFaustExplosion", "EXPLID_GermanPanzerFaustExplosion");
- CreatePattern("CGermanFlakBulletExplosion", "EXPLID_GermanFlakBulletExplosion");
- CreatePattern("CGermanMobileFlakBulletExplosion", "EXPLID_GermanMobileFlakBulletExplosion");
-
- CreatePattern("CSovietTankBulletExplosion", "EXPLID_SovietTankBulletExplosion");
- CreatePattern("CSovietAJeepBulletExplosion", "EXPLID_SovietAJeepBulletExplosion");
- CreatePattern("CSovietGunTowerBulletExplosion", "EXPLID_SovietGunTowerBulletExplosion");
- CreatePattern("CSovietKatushaRocketExplosion", "EXPLID_SovietKatushaRocketExplosion");
- CreatePattern("CSovietAirBombExplosion", "EXPLID_SovietAirBombExplosion");
-
- CreatePattern("CHelicopterBulletExplosion", "EXPLID_HelicopterBulletExplosion");
- CreatePattern("CHelicopterRocketExplosion", "EXPLID_HelicopterRocketExplosion");
- CreatePattern("CHelicopterMissileExplosion", "EXPLID_HelicopterMissileExplosion");
-
- CreatePattern("CAJeepExplosion", "EXPLID_GermanAJeepExplosion");
- CreatePattern("CAntiairExplosion", "EXPLID_GermanAntiairExplosion");
- CreatePattern("CJeepExplosion", "EXPLID_GermanJeepExplosion");
- CreatePattern("CTankExplosion", "EXPLID_GermanTankExplosion");
- CreatePattern("CFlakExplosion", "EXPLID_GermanFlakExplosion");
- CreatePattern("CMobileFlakExplosion", "EXPLID_GermanMobileFlakExplosion");
- CreatePattern("CTruckExplosion", "EXPLID_GermanTruckExplosion");
- CreatePattern("CRefuellerExplosion", "EXPLID_GermanRefuellerExplosion");
- CreatePattern("CGunTowerExplosion", "EXPLID_GermanGunTowerExplosion");
- CreatePattern("CSandBagsExplosion", "EXPLID_SandBagsExplosion");
-
- CreatePattern("CHelicopterExplosion", "EXPLID_HelicopterExplosion");
-
- CreatePattern("CTankExplosion", "EXPLID_SovietTankExplosion");
- CreatePattern("CTruckExplosion", "EXPLID_SovietTruckExplosion");
- CreatePattern("CGunTowerExplosion", "EXPLID_SovietGunTowerExplosion");
- CreatePattern("CKatushaExplosion", "EXPLID_SovietKatushaExplosion");
-
- CreatePattern("CBarrelExplosion", "EXPLID_BarrelExplosion");
- CreatePattern("CBarrelStackExplosion", "EXPLID_BarrelStackExplosion");
- CreatePattern("CCisternExplosion", "EXPLID_CisternExplosion");
- CreatePattern("CAmmoBoxExplosion", "EXPLID_AmmoBoxExplosion");
- CreatePattern("CHangarExplosion", "EXPLID_HangarExplosion");
-
- CreatePattern("CBuildingExplosion", "EXPLID_BuildingExplosion");
- CreatePattern("CItemExplosion", "EXPLID_ItemExplosion");
-
- CreatePattern("CFireBallExplosion", "EXPLID_FireBallExplosion");
- }
- }
-
-